With the aiding the war effort just use Thunderbolt missiles to get a cheap kill of an M6 or M8 using an M4 to immediately progress. Originally posted by DrSuperEvil:For most of the plot you can sit back and watch. At the same time I am slightly worried that I will lower my rep so low it will take either aeons to put it back up, or I will never be able to do it since the stations won't give me any missions. So, I'm thinking maybe it isn't such a good idea to bust my balls doing missions and building stations for them. ![]() I'm invested into this playthrough!Īll of this rep is going to be tarnished when I capture a Valhalla. I mean, For Terra! But, I also feel like I don't want to start a terran plot having 40+ 25 lvl UT and a big fleet of Fighters, Corvettes, Frigates, a satellite in every sector that I have reconned and scanned asteroids in. And I feel like a dirty, filthy traitor helping Xenos kill humans. It's the "Aid the war effort" part that pisses me off. Most of the time I do indeed just sit back and do nothing. Who knows how many Terrans I have to kill this time? I hope it's not related to my Fighter Rating, which I have tried to keep as low as possible. I'm on the second "Aid the war effort" tier. ![]() I've decided to up my rep with Terrans, then maybe kill one M5 once in a while, then up the rep again. Every space object which is not a ship itself but can be targeted, like drones, mines, space suites, etc.I have done this plot before, in 2013 (looooooong time ago, though in the same galaxy), and I don't remember being this frustrated. These ships make ideal traders and commercial agents for stations.They are able to carry XL goods with large cargo holds. Trade ships with increased firepower, shielding and cavernous cargo holds in exchange for reduced speed and a larger price tag. They are a must have for taxi missions and act as a storage for spare marines/mercenaries. These transport ships are designed for the luxury transport of large numbers of passengers. Lightly armed ships able to dock multiple fighters for more economical redeployment and hauling. The are unable to dock at stations and relying on Freight Drones for trade. These ships have huge cargo holds able to carry whole stations and even the ability to dock fighters. These ships have a limited ability to fend off attacking fighters and the ability to keep them supplied with torpedo missiles. Designed to eliminate any ship too slow to dodge torpedo missiles (ships bigger than a M6 and stations). M7M - Missile Frigates. Bringing total doom to anything in their path and great for boarding enemy ships however, these ships require a large economy to keep them supplied with missiles.This class contains frigates exchanging firepower for a hanger able to carry fighter squadrons into battle. However, they lack the laser generators for sustained firing and are less agile. These ships have over three times the shielding and the ability to mount weapons that deal heavier damage than a M6 corvette. Stronger missiles are available to this class, too. A ship class less agile than a fighter but with at least twice the shielding and the ability to mount weapons that deal heavier damage. ![]() These ships are better shielded and have higher damage than M6 types but are slower. Ships of this class are used for exploration, ferrying equipment, scanning asteroids and drawing heavy enemy fire in an economical manner. General purpose combat ships in between M3 and M5 classes and have can mount the unique weapon types of their creating races. An intermediate between M3 and M4 ships which combines the defense of the M3 and the offense of the M4. A greater range of missile can be mounted to them. These ships have substantially higher durability and firepower but less maneuverable compared to The M4 and M5. Bearing more guns and shields than conventional M3 fighters at the cost of maneuverability. This comes at the cost of low speed and maneuverability combined with a large hit box. These ships deal high sustained damage and have shielding that makes mincemeat of most fighters, corvettes and stations. These flagships are as much of a bane to their enemies as the construction cost is to their owners. Ships of this class are very slow, heavily shielded and bearing lethal firepower. Ships of this class are able to economically bring large swarms of fighters (or corvettes and bombers in the case of the Aran, Kyoto and Valhalla) into battle while delivering some capital ship grade damage to enemies at a distance.
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