![]() Source: Windows Central Here's what the Vortex interface looks like. Note that not all mods can be handled by mod managers, and some will require manual installation (these mods almost always include manual installation instructions). After installing it, log in with your Nexus account, and select Skyrim: SE as the game you're modding. ![]() I highly recommend Vortex since it has a great UI and built-in tools to easily manage mod file conflicts. These tools automatically handle most mods' installation, so you don't have to dig around in-game files - simply drag-and-drop compressed mod files, and the mod manager will do the rest. The first thing you need is a Nexus Mods account, the website where most mods are posted. That being said, there are still a few tools, engine improvement mods, and more that you'll need before you can start modding. Since Skyrim SE is an updated version of Skyrim with more modern tech under the hood than the original game, preparing to mod it is easier than it is for older Bethesda games. ![]() Normally there'd spawn a giant with them and beat them up.)Įdited by LordRethan, 05 February 2020 - 12:39 PM.Source: Bethesda Game Studios (Image credit: Source: Bethesda Game Studios) the Khajjit are before I start my journey:Īnd this is where they suddenly spawn - or rather get teleported to - when I am on the road to Rorikstead right before the road to Falkreath Hold begins. Is there any way to make skse_1_07_03 work with Skyrim 1.8 (never had problems with 1.8 )? With a unmodded savefile.Ĭan anyone help me? Maybe I am overlooking something? Then I updated Skyrim to 1.9 in Steam (no SKSE, no ENBosst) and the random NPC spawn starts to happen at every single possible "random encounters" spawnpoint and even where animal spawn markers are placed in the worldspace.Įdited by LordRethan, 03 February 2020 - 05:33 PM.Ĭlean, fresh install of Skyrim 1.9 No SKSE. I tried a Skyrim 1.8 version (no SKSE, no ENBosst) with the same mods I used in 2018 and it worked just fine. It is not anything in connection with SKSE or ENBoost. Maybe someone can help with advice until then. I'll test more tomorrow - need to sleep now. I think something in connection with SKSE - some rogue script or something - could cause it since I haven't experienced it some time ago before installing SKSE. (SKSE Plugins: Chrash Fixes, MFGConsole, Safetyload, lipsyncfix) Yes those are many but mostly small adjustments I made to the game (items, custom NPCs, changes to HF-Homesteads etc.), playerhomes, followers and graphic mods. I did also revert to ugrids 5 for a while and still had it happen.īut I guess I'll have to clean out a lot more to fix this. Then, a short stretch after, the exact same bandits appear again, next to me, and just start walking back to the tower. For example, before the spot that i posted a screenshot of in my previous post, I pass a tower with some bandits in it and I can see them clear as day while running. I still don't understand how the creatures appear right next to me instead of where they are supposed to, and the thing is that I see them before the spawning happens. I've experienced creatures/NPC "pop-in" before, on a lower-end computer, but those have at least appeared where they should. The game does run pretty well overall, but there's no denying that my mod list is a bit on the long side ![]() Yeah, I think it makes sense that it has to do with computer resources. Well, at Ugrids 7 your Graphics Card is being forced to load stuff up that you cant even see yet. Now I know your thinking but my computer is so big and beautiful.Your so jealous of my PC its so vonderbar. Took a much longer look at the LO, yes your running out of Graphics Memory and so basically there are some easy things that the game wont do like load npc's until your right up on them. It could be a graphics card issue or a memory issue either way I would expect CTD's to show up soon as well. Your game is struggling and is out of resources. Your Load order is as long as my arm and your using Ugrids 7.
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